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> Have you given consideration to indexing, accessibility and durability when working the problem?

This is actually a key area where we think we have an advantage over the competition. The model for Dioxus is to render to DOM on the web and only use the GPU renderer on native platforms (where we can integrate with system accessibility APIs directly).

The tradeoff for this is that our API on all platforms ends up being much closer to web APIs, our renderer has to implement a lot more of the web platform (e.g. we're shipping a full CSS engine, and using web-compatible Flexbox/CSS Grid for layout).



> where we can integrate with system accessibility APIs directly

Is this something Flutter doesn't do?

One of the most jarring experiences I have with Flutter Desktop was it lacked MacOS Emacs-style key bindings for text editing (ctrl-a, ctrl-e, etc.). Not sure if Dioxus solved this?


> Is this something Flutter doesn't do?

Flutter does do this (at least to some extent) on Desktop/Mobile. It attempts to create a hidden DOM tree for accessibility on web. Which generally doesn't seem to be thought to work very well.

> One of the most jarring experiences I have with Flutter Desktop was it lacked MacOS Emacs-style key bindings for text editing (ctrl-a, ctrl-e, etc.). Not sure if Dioxus solved this?

Ah, we're nearly there on that one. We have a PR [0] accepted into Winit (the underlying windowing library we use) which will allow us to access those events. We're just waiting on Winit to do a new release and then we can integrate it into Dioxus.

[0]: https://github.com/rust-windowing/winit/pull/3824)




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