Yes, it can, actually. Rendering graphics is slow. AI is slow. Doing either one of them inefficiently punishes the other.
AI code can easily eat any free cycles you want to give it: you can always crank up your pathfinding distance or the number of turns your AI looks ahead.
The problem space of a roguelike is massively larger than chess and that can certainly keep a supercomputer busy.
AI code can easily eat any free cycles you want to give it: you can always crank up your pathfinding distance or the number of turns your AI looks ahead.
The problem space of a roguelike is massively larger than chess and that can certainly keep a supercomputer busy.