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We originally posted a link to the game on on reddit in r/programming, but they removed the post because it was an "app demo" and suggested a blog post instead. That got him motivated to write about the game (And I leveraged that motivation to help him learn how to communicate better - structure of a blog posts, etc)

Newsletter was added after people on reddit asked about how they can be notified for v2 of the game :) - I had to help him with the newsletter integration.



Why are you trying so hard to market your 9 year-old's project on multiple aggregators and leaning on his age to do it?

As a parent, is fame really something you want for him?


I believe what he's created is remarkable for his age, and thus worth sharing. The way he used the LLM is very interesting, even to an adult audience.

The feedback received has been incredibly valuable. Not just for improving the game, but also for sparking conversations at home about game mechanics, color balance, coding standards, and even broader concepts like design and flow.

Ultimately, I'm showing him how we do things in the real world - build it, write about it, make sense of the feedback, and iterate.




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