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> How many mobile games look better than what the Vita was putting out?

This is a surprisingly profound question, because the mobile people absolutely could do games that look better than that and largely found it is not worth doing so. It is partly tech, in that people prefer battery life (you also cannot spend more if your battery has run out), but also technical aspects of graphics simply don’t impress people as much as they did in the 90s. “Content”, and volumes of it, is far more important.

The Vita cards were fast enough but not big enough for games that the Sony demographic would want. For example, a Vita scale Gran Turismo or Metal Gear Solid entry is simply not going to improve on the (great) PSP entries.

By the time the Vita launched we had already been releasing Android builds for the Xperia Play which were straight up ports from the PSP, as betrayed by the almost uniform 1.6GB per game.

Edit: to add a concrete example, the developers of NBA Jam mobile (which was great) went back to 2D afterwards, and came up with a very nice engine for streaming 2D animation and a whole content pipeline system for using it. That ended up making huge amounts of money and entertained tens of millions of people for a long time.



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