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Yes sounds like the same thing! I also couldn't find anyone else doing it. Sounds super interesting what you're doing so I'd love to read your blog post when it's done if you want to drop me a message/email.

My project was using 2D SDFs for UI which meant you could use a bunch of primitive shapes and union/difference between them, and also add outlines, shadows, glows etc. This means that if you tile up the screen and use a union between two rectangles, only the tile with the overlap needs to calculate the union. It's a little more complicated in 3D with frustum culling.

I was doing it in webgl which doesn't have storage buffers and so I had to use uniforms to pass the data which is a huge limitation. Apparently webgpu could be better so I will try to figure that out one day. But it is early prototype so no links or anything yet.



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