> Sure, in some cases, when the network has fewer announces to deal with, the 2% limit has less effect, the best way Reticulum can deal with this is with a network made out of more specialized node types connecting the lower speed links (http://reticulum.network/manual/interfaces.html#interfaces-m...)
I see. So it seems that optimizing a complex network can be a little more hands-on, not completely automatic (which would be a bit too much to ask, thinking about it). I guess my hypothetical path via outer space would have a "boundary" mode node somewhere on the way, although I am still fuzzy on how exactly this would affect things.
And your point about the announce queue with saturated 2% bandwidth is clear.
Thanks so far! This makes me want to read the rest of the manual and possibly start tinkering with Reticulum myself at some point.
I see. So it seems that optimizing a complex network can be a little more hands-on, not completely automatic (which would be a bit too much to ask, thinking about it). I guess my hypothetical path via outer space would have a "boundary" mode node somewhere on the way, although I am still fuzzy on how exactly this would affect things.
And your point about the announce queue with saturated 2% bandwidth is clear.
Thanks so far! This makes me want to read the rest of the manual and possibly start tinkering with Reticulum myself at some point.