Hi, I’m Cat, creating a new start-up to make it quicker and easier for anyone to become a product inventor or creator.
Ever had an idea for a product then see it advertised years later? It’s annoying! If the path to invention didn’t seem so out of reach, maybe things could have been different.
I’m curious to learn:
1) How many people on HN have invented or created products? Did you take it to market yourself or license it? How did it go?
2) Did you use AI or other technology in the invention or creation process?
With Open Innovation, product licensing opportunities, and the rise of AI to assist with research and development, it feels like we could be entering a new era of invention and creation, an exciting time!
Currently, I’m collaborating with a design agency back in Scotland on a new packaging product. We’re diving into the entire invention process, identifying bumps and pain points, and exploring how tech can streamline the journey for others.
Thank you for input!
PS – I’m also on the lookout for a technical co-founder. Hmu if interested at linkedin.com/in/catdivers/
One of my board game designs is licensed by another company. Another game was a finalist in a popular annual board game design contest, although it hasn't lead to any publishers licensing it yet.
I have not yet decided to bring any board games to market myself, although I've been tempted due to struggles with finding publishers willing to license my game designs.
For the video games, they went alright. Some were played millions of times, but they were also free games so I didn't make any money directly from them. One video game was a finalist in a contest and won me about $5,000 worth of prizes.
Another one was a first place winner in a game contest which got me a $5,000 check (it was a small Flash game I made in about 20 hours worth of work, so pretty good ROI there).
The games I released and charged money for, so far, haven't made a whole lot of money. But I also didn't know hardly anything about marketing back then either (and I'm still not great at it).
I've played around with A.I. to help with generating some ideas for features or items to add to my games, and I tried using it to help code a couple simple systems as an experiment (like something that handles the rumble in controllers), but I'm back to using pretty much no A.I. I found myself fighting the A.I. to get it to generate what I wanted without issues too much to be worth it for anything more than something really simple.
A couple times since I have asked it a technical question and it's helped give ideas on how to resolve the issue, though. So it's not like it has no use for me, but it hasn't been super useful yet. I can't wait until I can get away with just specifying the design of a product, like a product manager, and it comes up with the rest though. That seems pretty far away still, though.