OP here. One interesting thing about FOCAL is that * has higher precedence than /. So in Lunar Lander, M*G/Z*K is what mathematicians and other languages would write M*G/(Z*K). I did a double take when I first saw that. :) As the Wikipedia article says, "This can cause subtle errors when converting FOCAL source code to other systems."
Also, the IF syntax is a little limiting and hard to read, although I suppose programmers would get used to it.
That's surprising from today's perspective, but when I imagine the thought process, it seems reasonable, especially for math and science purposes where multiplication and division operators usually get grouped into a series of multiplications above the division bar, and a series of multiplications below it.
Your code got munged, use backslash to escape * (otherwise it starts a span of italicised text), or use four leading blanks for code blocks (in which escaping is usually not needed):
They aren't actually floating-point: each label is a pair of numbers, the first denoting the group and the second denoting the line within that group. The groups have no semantic importance, they are only for organization.
Actually, I was mistaken. The line numbers aren't even numbers, so much as digit pairs, given how one-digit labels take the first digit.
And the "DO" command takes a group number, runs each line within the group, then returns after the end of the group. So each group can effectively act as a subroutine. (In this particular game, this can be seen in groups 6 and 9.)
Also, the IF syntax is a little limiting and hard to read, although I suppose programmers would get used to it.