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OP script feels way more performant on mobile.


And on Firefox for Mac. Noticed dropped frames pretty consistently in party.js. No such problem with Canvas Confetti, even when there are significantly more particles on screen. I had to increase the count to a point where I couldn't see gaps between them before I saw any lag whatsoever.


OP is more performant on desktop Windows as well. The other one visibly lags when animating even a single cannon of confetti.




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