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The measure should be weighted by hours played or dollars spent or something.


Why? To satisfy people’s preconceived notion of what a gamer is?

You can definitely break the industry down deeper by looking at different cohorts which is interesting but doesn’t alter the top line numbers.


I have never heard the use of "gamer" to mean "at least plays games sometimes every now and then".


You can understand though that from a broad industry perspective everyone that plays games is a potential customer and thus interesting as a gamer?


Yes, in the same way I am interesting as a carpenter.




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