>Mobile: wasn't Java ME on a bazillion feature phones?
Yep, because there wasn't anything else. But it was painful, slow in terms of progress and incomplete (JSR297 - they are still working on 3D graphics API standardization). And hey no one liked it and knew it far as I can tell - talk real fragmentation.
Yep, because there wasn't anything else. But it was painful, slow in terms of progress and incomplete (JSR297 - they are still working on 3D graphics API standardization). And hey no one liked it and knew it far as I can tell - talk real fragmentation.