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Reminds me, I played Genshin Impact once and I was struck by how brief the opening cutscenes were. Given it was a fantasy epic I sort of expected a bit more introduction to the characters in the first 30 minutes. But I think that was because of my conditioning on console games.

It makes logical sense. The longer the intro cutscene took, the more people would just exit out before the action could take place, the more money they lost on IAPs. So fast-tracking the player to beating things up within 2-4 minutes is critical. The longer story cutscenes can take over later. There are probably hard metrics to back this up somewhere.



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