On the developer side they call them "guilds," fortunately. Interestingly it's somewhat common for failures like this to only affect a few guilds at a time (though there are of course catastrophic failures from time to time).
> Interestingly it's somewhat common for failures like this to only affect a few guilds at a time (though there are of course catastrophic failures from time to time).
In fairness, if I was running a service like this, guilds or whatever would map to actual servers striped across multiple failure domains (albeit not 1:1).
Yeah, it’s just disappointingly common for services like this to fully fail out during events like this, maybe not even due to the servers being down but because the client doesn’t have failure resistance built in or something similar.