and it truly is their ecosystem, because they refuse to support vulkan or OpenGL.
>which I don't think anyone was expecting a couple of years ago.
for sure, it's surprising to see a real AAA game get ported to phones instead of the usual cashgrab gacha/social garbage. on a technical level id be more impressed if it wasn't a game that already has to support consoles that came out in 2013.
> id be more impressed if it wasn't a game that already has to support consoles that came out in 2013
Neither the PS5 nor Resident Evil Village came out in 2013.
>Resident Evil Village on iOS is a remarkable sight to see. It's hard to tell any difference between playing the game on a console. From the accurate textures on the characters to the lighting and shadow effects, the game looked as good as it did as when I played it on the PlayStation 5 back in 2021.
>Neither the PS5 nor Resident Evil Village came out in 2013.
I don't understand why you're replying to me with irrelevant facts?
PlayStation 4 and Xbox One came out in 2013. Resident Evil Village came out on Playstation 4 and Xbox One on 2021. Unlike wine, video game consoles do not improve with age.
>Resident Evil Village on iOS is a remarkable sight to see. It's hard to tell any difference between playing the game on a console. From the accurate textures on the characters to the lighting and shadow effects, the game looked as good as it did as when I played it on the PlayStation 5 back in 2021.
im not surprised that a layperson is unable to discern between the version of re8 he's playing now and the version of re8 he says he played two and a half years ago. It's also completely irrelevant to the fact that the most impressive game on iphone is a port of a game that also came out on PS4 and Xbox One.
No, but both of them have at least an order of magnitude (maybe two) more video game players on their flagship platforms (Switch and PS5) because it's solely for playing games, and the engines that are used have tooling to directly support the consoles.
i wouldnt know, i don't have access to their SDKs.
consider this: Microsoft at the height of its monopoly in the 1990s could have ditched OpenGL support to lock developers into the DirectX ecosystem but they didn't.
and it truly is their ecosystem, because they refuse to support vulkan or OpenGL.
>which I don't think anyone was expecting a couple of years ago.
for sure, it's surprising to see a real AAA game get ported to phones instead of the usual cashgrab gacha/social garbage. on a technical level id be more impressed if it wasn't a game that already has to support consoles that came out in 2013.