> other than that, I don't see any issue with what they've done here.
You don't see an issue paying for a game only to have it forcibly removed from your possession?
> maps get added and removed from the official pool all the time
This isn't the official pool (if you're talking about competitive pools), and no it doesn't happen all the time. Valve never removed a map from CSGO, only added them.
> you can still play them on 3P servers if enough other players are interested.
Oh right, community servers. I forgot about that, thanks for reminding me. Community servers are no longer listed publicly in a browser like they used to be. Now you have to google search for servers and connect to them directly via IP and port. They removed that functionality as well.
> and hit registration has been a constant complaint since approximately the beginning of time
Not really. The only time people complained about it prior to CS2 was when they made it server registration to combat cheaters, which introduced a lot of randomness depending on who you asked (nobody really knows how it works, but people could feel a difference at the time). Now they do sub-tick registration which is an approximation function that is being gamed by non-casuals.
Here's a good video on the subject[0]. Ignore the bit about mouse DPI, dude had no idea what he was talking about with that.
They're trying to offer 128 tick-like gameplay without having to pay for the increased compute and network costs of doubling the current 64 tick servers by faking hit registration, which is having an adverse effect.
So it's not merely some "git gud" complaint. It's a very valid complaint over a major change of game mechanics from a previously purchased titled that was effectively stolen away from you.
You should be upset by this. This is not how companies should behave.
You don't see an issue paying for a game only to have it forcibly removed from your possession?
> maps get added and removed from the official pool all the time
This isn't the official pool (if you're talking about competitive pools), and no it doesn't happen all the time. Valve never removed a map from CSGO, only added them.
> you can still play them on 3P servers if enough other players are interested.
Oh right, community servers. I forgot about that, thanks for reminding me. Community servers are no longer listed publicly in a browser like they used to be. Now you have to google search for servers and connect to them directly via IP and port. They removed that functionality as well.
> and hit registration has been a constant complaint since approximately the beginning of time
Not really. The only time people complained about it prior to CS2 was when they made it server registration to combat cheaters, which introduced a lot of randomness depending on who you asked (nobody really knows how it works, but people could feel a difference at the time). Now they do sub-tick registration which is an approximation function that is being gamed by non-casuals.
Here's a good video on the subject[0]. Ignore the bit about mouse DPI, dude had no idea what he was talking about with that.
[0] https://www.youtube.com/watch?v=eandoX7Jsh4
They're trying to offer 128 tick-like gameplay without having to pay for the increased compute and network costs of doubling the current 64 tick servers by faking hit registration, which is having an adverse effect.
So it's not merely some "git gud" complaint. It's a very valid complaint over a major change of game mechanics from a previously purchased titled that was effectively stolen away from you.
You should be upset by this. This is not how companies should behave.