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They're probably right but it does feel like a negative feedback loop. I used to have an Intel MacBook, during COVID I had a blast playing COD: Warzone with friends while in isolation. But then I got an M1 Mac and that door closed. If it were possible to play I'd probably still do it from time to time.

That said, I probably wouldn't be spending enough on battle passes/whatever to make it worth their time. To be cynical, I wonder if it's less the total number of Mac players and more the amount of money earned from those players. Stands to reason anyone that didn't buy a specialized gaming rig is going to be more of a casual player.



You may be interested in Wineskin for M1/M2 Macs. I use this to play some old school games on my 2023 M2 Max Mac. https://github.com/Gcenx/WineskinServer


Looks cool but unfortunately the only games I'd be really interested to play are the more modern ones my friends are playing, my understanding is the copy protection etc always gets tripped up by Wine.


Thanks to Valve investing a ton into proton (wine, dxvk, vkd3d) copy protection are usually no longer an issue.

The problem is kernel-level anti cheat like EAC, BattleEye, Vanguard and EA's AC. The first two work flawlessly (on Linux) if the developer enables support for Linux (Halo, Apex Legends).


Oh, Apex is working on Linux now?!


Or the recent Game Porting Tookit, supporting DX12: https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit

Quite a few modern games are supported: https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit#Ga...


That is still wine


It’s CrossOver, so Wine, but the support for DX12 (and the Metal support) is by Apple and afaik not merged back in wine.


Did that game just... not work with Rosetta?


It requires Boot Camp.


Or Parallels with GPU passthrough, which may or may not be a thing.




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