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Ha! You're right that it can be a hard balance.

I think it's easier to stay on the "we can do better" track when working on a hobby project like this. At work I'm typically thinking about whether a marginal day spent polishing something is worth more than all the other stuff that we want to do.

But with Flappy Dird I knew that I wanted to push until I was either happy with the project or didn't believe that I could push the game any more.



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