Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think it's the opposite of Sid Meier's approach, which is to play early and often, keep the fun parts and chuck the rest.

https://www.retrogamer.net/profiles/developer/sid-meier/

> From a game design perspective, we established an iterative process in which we create a basic prototype that’s fun to play, even without exciting graphics and fully implemented features. We have a system, we play and then improve, then again we play and improve, but this is done throughout the development process. We keep what works and get rid of what doesn’t. This approach ensures that we remain focused on the gameplay experience every step of the way and deliver a fun game.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: