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Wait, Didn't Quake and Unreal used to network by self-hosting?


Back in the days of Duke Nukem, Quake and Unreal, we connected with no NAT using 1400 baud modems, if we were lucky ;-). Honestly though, I played direct (peer 2 peer) with Duke Nukem and conected over a centralized server for Unreal, but I hardly ever played Quake. I did this, with a 1400 baud modem and a phone-line that I paid for myself, with the earnings I made from a paper route job. It was the 90s and it was something special, for me at least.


1400? I doubt it. 14400 maybe.


you mean 14.4k - 1400 baud was outdated far before that


Yah, I was wrong on the speed.14.4k sounds right. I believe I started on a 9600 baud, then 14.4k.


most games back in the day had to have a self-host option for lan gaming w/o internet access. this usually also works with global ip addresses


We preshared phone numbers




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