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> UIs in movies

And those little chirp sounds that go with the movie UIs. More than onKeyPress, they happen on every interface event. Text comes into view? chirp-bleep. Our real interfaces aren't that noisy. I wonder who drives these UI design decisions in movies, the sound people, editors, writers?



"Noisy" UI have been made before. Possibly a few times, though the only one that comes to mind right now is the "Audio Finder" experiment at Apple. It did things like play sounds for drag events or the mouse pointer crossing a window boundary. Reportedly, after the beta test users had to give it up, they missed the feedback.


Many years back I played one of the final fantasy PlayStation games on Connectix VirtualStation. There was a bug in the emulation that prevented the cursor for the menus from being drawn on screen. It was surprisingly usable just by audio cues once you got used to it.




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