My problem with this article is that it seems to assume that every world represented in the Galactic Republic has the same GDP as Earth.
I could agree with Coruscant being even an order of magnitude more productive than Earth, but Tatooine or Geonosis seem to be more akin to the outer planets in, say, Firefly (that's right, I'm mixing my scifi franchises).
Those planets are more than likely still behind present day Earth.
But, with the cannonical number of Star Wars planets being 1.24 million, they still might be able to foot the bill.
I'm also a bit disappointed there was no technology multiple for the Galactic economy. A society able to achieve something like alchemy (seems within reach for the Galactic Republic) would be able to generate raw material like steel at a very low cost.
I'm mostly thinking out loud here, but I'd say this whole concept needs more brainpower poured into it.
Also, Hacker News should have a rule that we talk about Star Wars every Friday.
First off, the technology of the Star Wars universe is well in our future. How
far into our future? Well, Star Trek is about 300 years in our future, and the
technology of Star Wars is obviously well beyond that.
Well, ST has teleportation and SW does not. And I'm not sure the comparison is so easy.
Let's call it 500 years.
In the SW universe, galaxy-wide space travel has been around for millennia.
Yes, my impression is that Star Trek technology is well beyond Star Wars technology in most ways. Replicators and transporters have no equivalent in Star Wars. Similarly, if we go to TNG and beyond, there is no comparison for holodecks,a nd medical technology in Star Trek seems better.
But one area where SW has a huge advantage is travel speed. In expanded universe material SW talks about travelling from the very edge of the Galaxy to the core in a few weeks, and that fits nicely with the few vague references in the movies. In Star Trek though it takes decades to go from the center of just one quadrant of the galaxy to the center of another (Voyager was entirely about that).
Also Star Wars has the force and Star Trek only has a few species with limited telepathy (unless you count Q of course).
I decided some years ago that it really boils down to the name differences. Star Wars outclasses Star Trek in firepower and speed by far, it's a warlike place. Why launch a planetary invasion when one can just destroy the solar primary? Star Trek has a ton of underutilized technologies, they could optimize a lot but there's a general sense that the trek is more important than the end result. (As just one example, the Federation being perfectly okay with limiting warp speed to factor 5 when they found out warp was killing the fabric of space-time.)
Then you have the various Stargate series, which fix up a lot of the underutilization problems of Star Trek. Teleporting nukes into the enemy ship? Of course! Replicators replicating ZPMs, a non-Deathist attitude toward life, and in the late Universe series they had finally explored aliens that don't speak English!
Don't forget replicators; I don't think SW had those.
Both seem to have an abundance of cheap AI, however, that is oddly underutilized. The average Star Trek hologram character seems smart enough to pilot a starship, and that doesn't even take into account the contributions of Noonien Soong and Lewis Zimmerman. In Star Wars, droids more resemble Asimov's robots - capable, but limited, and yet clearly are capable of human-level and beyond intelligence.
The main assumption that seems wrong to me is the idea that a massive energy weapon is even a good idea when it comes to destroying planets.
All you really need is a big enough rock to throw at it (apologies to Robert A. Heinlein).
A planetwide extinction event could be triggered with an asteroid just a couple dozen km in diameter. With a really big rock, say 400km across, you could boil off the oceans, according to Charles Cockell: http://books.google.com/books/about/Impossible_extinction.ht...
I imagine that even if a hyper-advanced Evil Empire wanted to vaporize a planet completely, it would be more efficient to push it off its orbit and into the sun than it would be to build a steel planet with a massive energy beam. And that's still ignoring all the other problems physics has in store for a planet-sized object that can be steered through space, enters other solar systems, and gets close enough to a planet to blow it up.
In context, that is not true. In the Star Wars universe, planets have planetary shields, which are extremely powerful and able to take a lot of abuse. An asteroid strike is wildly less powerful than what the Death Star can inflict on a planet; ten+ of orders of magnitude, and I mean that fully literally. An asteroid strike may be enough to wipe out an unprotected civilization, but it hardly affects the planet underneath. The Death Star delivered enough energy to the target to undo the entire binding energy of the planet and completely disassemble it, and do it quite quickly. That's the difference between a very large nuclear strike, let's say 10^20J for roundness [1], vs. the binding energy of a planet, call it 10^32J, plus a great deal extra kinetic energy to blow the planet apart at a sufficient speed to satisfy Hollywood's need for instant spectacle.
For that matter, the canon specifications for a single turbolaser strike are on the order of what we'd associate with a very large nuclear event; if a planetary shield can withstand sustained bombardment by multiple Star Destroyers, moving an asteroid around isn't going to matter.
(One could discuss accelerating an asteroid to kinetic kill speeds, but if you can build a Death Star, it is certainly a lot easier to control and deploy.)
In real life, of course, with no plausible mechanism for anything like "shields" to exist, you are of course correct. If you're patient one can completely destroy all life on a planet with distressingly small investments of energy not entirely dissimilar to what we could produce today.
It could take months or years for an asteroid strike to render a planet fully uninhabitable, and in a universe with large spaceships and hyperdrives, that means a reasonable survival rate via evacuation. So now you've committed to months and months of blockading the planet to prevent evacuation. At that point, why not just blockade the planet in the first place and wait until they run out of some sort of vital food/medicine/defense goods or the population just capitulates out of war weariness?
I agree with your core point, but a blockade would not work to destroy most habitable planets. Most habitable planets in Star Wars are at least capable of self sufficiency. You would hurt their economy certainly, but most could produce enough food and other necessities to maintain a (possibly diminished) society.
Coruscant is likely an exception. That one has been turned almost entirely into one city and has virtually no farmland, certainly not enough to support even a fraction of its population.
One wonders how a planet like Courscant, with a population exceeding a trillion, could possibly import enough food to maintain its population. Sure, in Star Wars we have cheap space travel, but there's still the difficulty of distributing everything at the space ports. Perhaps they have a large hydroponics system to supplement imports?
From what we've seen in the movies, the entire planet seems to have landing pads and such throughout the upper levels. If they've got a sizable fraction of the planet's surface area usable as a spaceport, distributed throughout essentially the entire planet, any logistical problems would not come from getting things between the spaceports and where they are needed.
"I imagine that even if a hyper-advanced Evil Empire wanted to vaporize a planet completely, it would be more efficient to push it off its orbit and into the sun than it would be to build a steel planet with a massive energy beam. And that's still ignoring all the other problems physics has in store for a planet-sized object that can be steered through space, enters other solar systems, and gets close enough to a planet to blow it up."
That would make for a particularly funny episode of Futurama. I could see some race destroying planetary systems using big planets and gravity to sling other planets into their suns. And only the Planet Express crew could stop them --- and maybe Zapp. <Kiff sigh />
I think that the Death Star was more of a Statement with a capital S than just a weapon. If you've read "Old Man's War", it's the evil equivalent of the orbital tether around Earth - not so much a convenient way of doing something (murdering a planet/getting into space) as a way of showing off.
If a Death Star takes a couple of decades of build wouldn't be obsolete by the time its finished?
Also, I am not that into Star Wars but I understand that the Death Star is big? Like a small planet right?
Wouldn't it just be cheaper to take a shovel to one of Saturn's moon. Mount a giant cannon and nail on some fairly large booster engines?
I mean.. the whole idea of building a planet sized space craft from metal seems silly when there are plenty of large space objects ready to be commandeered and turned into very large space vessels. Should also be noted that a moon has a long track record of surviving very large impacts. A metal structure? Perhaps not so much.
"If a Death Star takes a couple of decades of build wouldn't be obsolete by the time its finished?"
Most evidence would suggest that in the Star Wars universe, physics and technology have basically been fully explored for thousands or tens of thousands of years. What's left is style and what exactly is done with it. In the extended canon it is revealed that the Death Star isn't even particularly special and that various superweapons of similar capabilities have been developed off and on in the past several thousand years, determined more by the political environment of the time than the tech environment.
As for the rest, wild handwaving. We don't know how the physics of their space travel works, so it's possible that a moon can not simply be turned into a hyperspace-capable ship any easier than it is to simply build one.
I figure technological advancement is probably an S-curve, and by the time you have a galactic empire, things have leveled off quite a bit. There's probably not much change over a couple decades. (And in Star Wars, things actually seem to be decaying a bit.)
Also you seem to be assuming that the Death Star is big just for the sake of being big. More likely, most of the mass is the actual planet-destroying weapon, as well as the engines for moving it around.
One of the best series exploring this area is the http://en.wikipedia.org/wiki/Lensman series. Weaponry was only useful; not obsolete; up until the enemy found out about it. In the environment he created you could pretty much negate or create something once you knew it was possible. As such they went to great extents to keep things secret.
In the end, the final solution was crashing light speed plus planets from alternate dimensions into your target planet, bonus points for negative matter planets
Anyone interested in science fiction should read these books but realize that they are a product of their time and it may offend the sensibilities of some readers.
>If a Death Star takes a couple of decades of build wouldn't be obsolete by the time its finished?
Only if there's something better in the meantime. Which there really wasn't in Star Wars. Also it can be built while it's in operation, like a supermarket remaining open during remodeling.
>a planet sized space craft from metal seems silly when there are plenty of large space objects ready to be commandeered and turned into very large space vessels.
Would a planet be able to retain its structural integrity while being carved out to house a million soldiers? Having to build structures on the surface would defeat the purpose of a Death Star.
Also the Death Star has defenses, so it doesn't traditionally need to withstand large impacts.
Even now, on Earth, we are using airplanes that were built decades ago. We are also building new aeroplanes designed decades ago (F-16), that have only electronic upgrades (avionics, radar, etc).
Most armed forces around the world consist of vehicles designed in '80 or '90. And I think Death Star is more complicated than tank or plane.
When I served in the 82nd some of the NCOs told me that some of the vehicles we used had seen service in Vietnam. I never verified this, but I did verify that some of them were manufactured in the Vietnam era.
If a Death Star takes a couple of decades of build wouldn't be obsolete by the time its finished?
No.
For one, it's not like the Galactic technology state of the art is accelerating in any major way. Looks like they have reached a plateau a lot of time ago.
Second, even assuming an accelerating technical rate, while parts could be obsolete (like the computing system and such), the major things that take time to build, namely, the construction part (skeleton, infrastructure, walls, etc) don't change that much, if at all. If it was delivered just today, would an '80s skyscraper, say, be "obsolete"?
As expensive as that steel may be to buy at first, destroying even one planet scatters many times that much metal in easily minable chunks from the planet's mantle and core. It'd have one heck of a ROI without resorting to taxes or outright extortion.
In the expanded universe canon, this is actually given as the back story for how many of the brightest scientists were convinced to work on the project - they were told it was a huge mining station for uninhabited worlds.
Only if the destroyed planet has a large metallic core. The Earth is the densest planet in the solar system due to it metal content. Many small planets and large satellites are primarily made of rock and water ice instead. That would just cause the Death Star to rust.
Oops, forgot that. But H2O exposed to solar radiation tends to split into hydrogen and oxygen. That's how some scientists think Venus lost all its water. /excuse
I thought about that; I still doubt that there would be a high enough concentration for rust to be a problem, when you compare it to everything else (ablation damage, radiation damage, tidal forces.)
It would be like worrying about your rifle rusting while in a battle.
Ablation damage might not be a concern if everything is vaporized, i.e. turned into gas. Also, if you're getting bombarded with high-energy oxygen atoms, that's just called rusting! Anyway, it's all SF.
BTW, new crazy idea: a weapon that propels high-energy oxygen atoms toward the enemy, instantly oxidizing the enemy's rifles. Enemy combatants might also get killed as a side effect. :)
OK, but there's like 20 million planets in the Star Wars galaxy or something. Plus large moons orbiting gas giants, etc. All you need is a few dozen solid-core planets that it's too much effort to terraform and you're making your money back.
In a galaxy far, far away. Nobody in that movie is a human, so estimating economics based on a few centuries of progress is as reasonable as anything else. (Repulsors? Whatever-the-heck a lightsaber blade is? Hyperspace? Mystic magic-wielders in robes? Star Wars is fantasy.)
From an economic standpoint it's not inflation you need to factor in it's the reduction in cost of production over 500 years (assuming away any issues with the time scale the author presents). Also known as deflation which is in fact a good thing (sorry Chicago School, more for less is a good thing).
Over time advances in technology and increases in capital (capital defined as production goods here not cash) tend to dramatically reduce the cost of production.
Not to mention the insane decrease in the cost of raw materials once you start collecting from asteroids (again assuming we're 500 years out and can build a moon sized ship we can certainly snag an asteroid or two for materials).
I can't help but feel as though this article was a massive waste of time. I know it's certainly not the point of the article to be thorough, but the claims are all utterly baseless and not even remotely applicable to... anything.
An absurdly whimsical and fairly basic Fermi problem, but, hey, why should physicists and engineers hog all the fun?
As for the practical applications of this problem: Any game which a) encourages people to estimate costs in terms of percentage of GDP and b) makes the point that GDP per capita tends to grow over time is a useful educational gambit.
Good idea. As a civilization, we're a bit behind on the big stuff. Personally, I'm starting NUBE: Nerds United for a Better Earth. We'll use nanotech to turn this planet into a death star, thereby mooting all of that space-related effort. Why build ships when we can just make the planet go?
How do you plan on heating the planet and protecting it from space debris?
Let's just borrow a chapter from Ringworld, and move the Sun, dragging the Earth along. I don't have enough napkins for a calculation, but it may be possible to just trail the star as it clears debris ahead of us, while also keeping us warm. (Naturally, the exhaust would have to be redirected around Earth - I don't know if it would be easier to build something around the sun to do this, or to place a shield around the planet.)
How should I know any of that? I'm still busy designing NUBE's logo! Although, if we were to have lunch at a place which was cognizant enough of our needs to provide copious napkins, I would guess that one way to accomplish the goals of which you speak, would be to accrete, around the Earth, a solid shell consisting of asteroids, with plenty of space between the planet and the shell. The planet's surface would be heated due to a combination of the heat which escapes the core, and through the use of nuclear energy, in some fashion, because both of those sources would be trapped by the shell. The shell would obviously protect from space debris, and less obviously, due to its thickness and density, it would protect from the radiation likely to be encountered in deep space.
I think it's an interesting point. World GDP has increased 200x in 500 years. That makes a lot of things possible that would've been fantasy back then, even accounting for technology.
Author could've wasted some hour on it. Doesn't matter. What matters is that it is on the front page of HN and will probably accumulate dozens of wasted hours from people reading this. This has to be the most pointless thing I've ever seen here.
Just to let you guys know, Kevin Drum (the author) may be a political blogger but he's a smart, incisive writer that I think most Hacker News readers can appreciate even if you wouldn't otherwise visit the Mother Jones website.
I went to a Jeopardy! audition six years ago where a contestant named Kevin stated his occupation as "blogger". I chuckled to myself that "blogger" was the new "unemployed" and then he described what he blogged about. Wait, Kevin... Drum? I'd just read his blog a few days ago — that really is his job, I realized! He was obviously a sharp guy but unfortunately didn't made it on the show. I caught up with him after the audition and he was very personable and interested to know what other blogs I read. I introduced him to Marginal Revolution, which was little-known at that time.
If your political interests line up, his blog is a good add to your feed reader. Even if not, it's worth a visit for interesting graphs of the moment and random non-political content such as these recent items:
Why calculate it based on volume? That's what the students did. Surely, the Death Star is hollow, and surface area (times some thickness factor, because it's probably thicker) would be better.
If we assume that the second Death Star is built similarly to the first one, it is no stretch that the first one is quite hollow. Lando flew the Millenium Falcon inside of the second Death Star (along with Wedge, who was in an X-Wing) and they ended up coming to a very large area within the Death Star before subsequently destroying it and racing to get out.
It isn't very hollow, the star wars nerd books I have read / seen about it make it out to be a few thousand stories tall skyscraper built in the shape of a sphere in space.
Only the reactor in the center and all the piping for the laser / exhaust is open unused space for the most part. And the docking facilities for spacecraft. Besides that it is office space living quarters etc. It is meant to hold a million troops constantly.
I agree. The baddest weapon in universe certainly requires Unobtainium. And with the current market prices of Unbotainium and availability forecasts the way they are all the estimations are off by at least two orders of magnitude.
I mean one cannot compromise architecture. Thats why smart architects use Unobtainium and Oracle databases if they are Software Architects.
"Kevin Drum is a political blogger for Mother Jones."
Yes, politicians and the politically-oriented are those of us who best understand space, the technologies required for use in it, and the costs related to the same. They've already shown us the greatness of their leadership abilities in this area of human endeavor. Sign me up for Death Star, v0.9Beta.
I could agree with Coruscant being even an order of magnitude more productive than Earth, but Tatooine or Geonosis seem to be more akin to the outer planets in, say, Firefly (that's right, I'm mixing my scifi franchises).
Those planets are more than likely still behind present day Earth.
But, with the cannonical number of Star Wars planets being 1.24 million, they still might be able to foot the bill.
I'm also a bit disappointed there was no technology multiple for the Galactic economy. A society able to achieve something like alchemy (seems within reach for the Galactic Republic) would be able to generate raw material like steel at a very low cost.
I'm mostly thinking out loud here, but I'd say this whole concept needs more brainpower poured into it.
Also, Hacker News should have a rule that we talk about Star Wars every Friday.