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Elite on the C64 did not have filled polygons. It had hidden line removal. Still impressive.

Funny part about Elite is that they supposedly limited the number of galaxies to maintain the illusion that it was manually created instead of built at runtime using a pseudo random number generator with a preselected seed.



"Elite on the C64 did not have filled polygons."

You are correct - I was conflating it with the later PC effort. When you get to my age (etc).

Sadly, nowadays the plain text of the legalese bollocks that you don't even realise you've signed up to is larger than entire games of yesteryear.




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