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Yes, blender is mainly a modeling tool. You can plug it into many different renderers (technically, including an Unreal engine game where you exported your models). Epic subsidising it should hint at it not being a competitor :)

There are other niche tools in a creative pipeline, like Substance Painter for texturing and applying surface shaders. Blender has image and material edition capabilities, but they are more entry-level than competitors to Substance and GIMP/Photoshop.I think there's a niche for a lot more tools, including "AI" stable diffusion-like tools.

Also, blender used to have its own "Blender Game" engine.



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