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OpenGL 2.0 isn't particularly modern (released in 2004), but its featureset is a good baseline if you want to make sure your application works on just about any even remotely modern hardware.

I suppose the "modern" in the title refers to the fact that the tutorial introduces vertex buffers and shaders right from the beginning, rather than delving into antique cruft such as immediate mode and fixed-function pipeline. This is indeed a good thing.



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