The only solution that I can imagine is some sort of DRM like what Apple uses in the App store allowing Users to have lifetime access to the content that they purchased. The DRM acts as a replacement for Regional restrictions allowing world-wide usage with the authentication of purchase handled by computers. Unfortunately the tech community is so fanatically adverse to DRM that they fail see how it can benefit the studio/customer relationship and a large company will have to just implement it and take the risk it gets accepted in the marketplace.
As far as I understand, that is the game and this is the lens we through which we see the solution or ignore there is a problem.
The only solution that I can imagine is some sort of DRM like what Apple uses in the App store allowing Users to have lifetime access to the content that they purchased. The DRM acts as a replacement for Regional restrictions allowing world-wide usage with the authentication of purchase handled by computers. Unfortunately the tech community is so fanatically adverse to DRM that they fail see how it can benefit the studio/customer relationship and a large company will have to just implement it and take the risk it gets accepted in the marketplace.
As far as I understand, that is the game and this is the lens we through which we see the solution or ignore there is a problem.