Add me as another with fond memories. I was introduced to AC by my coworkers at my first full time job after college. Pretty much all the software devs I worked with at the time played it, including both my manager and the head of the site. Our office had our own little monarchy on Leafcull at first, though we later joined up with a bigger group.
On patch day, the office banter usually centered around the things we were seeing popping up as we'd reload Maggie the Jackcat's community-sourced patch notes throughout the day [0].
Sometimes we'd even download the patch and log in for a few minutes, just to poke around. (Always being careful not to do anything _real_ due to the risks the infamous patch day server rollbacks.) Then there'd the be waiting for the Decal updates.
I still remember that my main was a tank archer build, which was pretty much untouchable going toe to toe with the mobs in PvE as long as the stamina held out. I went through a _lot_ of stam potions, though!
I remember also finding somewhere about how to extract the terrain data from the game. I scraped the coordinates for various destinations from some place and wrote a little OpenGL viewer that would let me do flyovers with the various locations marked with labelled bullets.
On patch day, the office banter usually centered around the things we were seeing popping up as we'd reload Maggie the Jackcat's community-sourced patch notes throughout the day [0].
Sometimes we'd even download the patch and log in for a few minutes, just to poke around. (Always being careful not to do anything _real_ due to the risks the infamous patch day server rollbacks.) Then there'd the be waiting for the Decal updates.
I still remember that my main was a tank archer build, which was pretty much untouchable going toe to toe with the mobs in PvE as long as the stamina held out. I went through a _lot_ of stam potions, though!
I remember also finding somewhere about how to extract the terrain data from the game. I scraped the coordinates for various destinations from some place and wrote a little OpenGL viewer that would let me do flyovers with the various locations marked with labelled bullets.
Good times!
P.S.: Anyone remember the Drudge Dance [1]?
[0] http://www.thejackcat.com/AC/Culture/Dereth/Dereth.htm
[1] https://www.angelfire.com/rpg2/dragons/Drudge_Dance.wav (direct link doesn't work; copy and paste URL instead)