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See also open source Pov-RAY. Not my software. It has full featured boolean volumes, and could be called text based Blender.

http://www.povray.org/ https://github.com/cyborg5/pov2mesh



It couldn't; POV-Ray outputs images, not meshes or CAD models. It is purely a graphics tool.


The project page says it outputs a triangle mesh. POV-Ray would have to have a notion of volumes and surfaces in order to calculate shadows and reflections.


I'm afraid you are mistaken. It does not output a triangle mesh, and the project page says no such thing. It does not even construct such a mesh internally. Its "notion of volumes and surfaces" is implicit and constrained to ray intersection tests for graphics rendering.

There is a news entry [0] pointing to a blog post [1] by someone who did manage to sort of reconstruct a triangle mesh from a POV-Ray scene. They had to write macros to shoot a bunch of depth test rays into the scene to generate a point cloud, and extract the surface in Meshlab. They've released some of the code [2] and it's called "pov2mesh". If you read any of that - or use POV-Ray at all - it's very clear that it's not a mesh editor, or any sort of CAD tool.

[0] http://www.povray.org/news/index.php#324 [1] http://graphics.cyborg5.com/2016/10/29/converting-pov-ray-sh... [2] https://github.com/cyborg5/pov2mesh


The link [0] literally says:

> #pov2mesh A Set of Macros in POV-Ray Language to Convert a POV-Ray to a Triangle Mesh

I never said it was a mesh editor or CAD tool or anything else except that it would need an internal representation of volumes and surfaces in a scene, and that the OP linked to a tool that generated a triangle mesh from this info.

[0] https://github.com/cyborg5/pov2mesh




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