>there's a pretty small number of people who actually organize things
I've observed the same thing in video games with group activities. People sit in party finder waiting for somebody else to organize a group. They could make the group themselves, but they don't. They just sit there and wait until somebody else does it.
In real life I can understand this apprehension a lot more, but in games it's the difference of a few clicks and picking and choosing who gets to join. And yet a lot of people don't want to do it. It's quite curious.
I wonder if it's related to who is willing to organize things in real life as well. Maybe some people are just more driven to organize things?
With video games, if you want a group of N people, then creating a new group means you have to wait until N-1 other people join. If you join an existing group of N-1 people, then the group is ready to go as soon as you join. Of course, finding that group of N-1 people might take longer than just creating a group of N people yourself, but the human mind is easily lulled into sunk costs.
There's probably a discussion to be had here about the change from self-hosted servers and self-selecting your community, vs "party finder"/matchmaking becoming the prevalent way to play.
Previously you could go to "newbie" servers, learn the game or play without as much seriousness, or self-organize into clans/groups if you wanted something more serious. You needed to learn the customs and culture of every server and if you didn't like it, you could just go to another.
Now, everything is matchmade, there is no culture, and the "Ranked" vs "Quick Play" game modes means that you're just relying on the game to pair you with an enjoyable experience (that you can't just bail on without a penalty of some kind). Yes, this system is sometimes more preferable than going "LFG SM All" in LFG chat, but there is something that's been lost.
I've observed the same thing in video games with group activities. People sit in party finder waiting for somebody else to organize a group. They could make the group themselves, but they don't. They just sit there and wait until somebody else does it.
In real life I can understand this apprehension a lot more, but in games it's the difference of a few clicks and picking and choosing who gets to join. And yet a lot of people don't want to do it. It's quite curious.
I wonder if it's related to who is willing to organize things in real life as well. Maybe some people are just more driven to organize things?