* you face 'forward', which is to the right.
.walk! or .walk!(:forward) is what you want until later.
* you can feel walls: .feel.wall?
* you can print: p "Feels: #{warrior.feel}"
* add this to the bottom of your file to get .archer? and .wizard? methods on look:
class RubyWarrior::Space
def archer?
self.unit.kind_of? RubyWarrior::Units::Archer
end
def wizard?
self.unit.kind_of? RubyWarrior::Units::Wizard
end
end
It's beatable w/o hand-coding each action - I ended with a fairly-general setup that only took a couple changed lines to solve the last task (a should_shoot? method, basically). But the 'course' as a whole needs a LOT of work. And better documentation. And fixes for the missing methods. And a better progression - if you don't set up something fairly flexible early on, you'll be re-writing a lot each time; the steps don't encourage you to generalize very well. And / or hints as to how to design something good to do this - there are absolutely no suggestions, no learning, just 'tips' that tell you half the API available to you.
If anyone wants a cheat-sheet for my setup for the end: https://gist.github.com/1574167 though it was tweaked at each level slightly, and grew into that. Definitely not my best work, but it works.
It's beatable w/o hand-coding each action - I ended with a fairly-general setup that only took a couple changed lines to solve the last task (a should_shoot? method, basically). But the 'course' as a whole needs a LOT of work. And better documentation. And fixes for the missing methods. And a better progression - if you don't set up something fairly flexible early on, you'll be re-writing a lot each time; the steps don't encourage you to generalize very well. And / or hints as to how to design something good to do this - there are absolutely no suggestions, no learning, just 'tips' that tell you half the API available to you.
If anyone wants a cheat-sheet for my setup for the end: https://gist.github.com/1574167 though it was tweaked at each level slightly, and grew into that. Definitely not my best work, but it works.