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nice ... it would be nice to know how to play though


z and forward slash for left and right bumpers. Press and hold space to pull back launch plunger and release to launch. x and period to tilt table.

Worth noting that F8/Player Controls dialogue doesn't work, and neither does disabling the music.


I'm not sure I ever knew you could tilt the table. child me wishes he had this knowledge. (I assume if you tilt too much it triggers a tilt failure?)


My jaw may have dropped at learning this from GP's message. Alllll this time and I'm learning you could tilt Space Cadet now?!


I think it's a funny example of great UI discoverability still having failures. I say great because having the tilt keys adjacent to the paddle keys seems like a setup for accidentally hitting tilt in a moment of heat, thereby leading to discovery of the tilt keys. Though perhaps 'moment of heat' is exactly when the player is least likely to realize they hit the wrong key.


The nudge key right next to the paddle key is to make a slap recovery possible like on a real pinball :)


It says "careful" as a warning, and then it fails. I think it's more about the number of times that how hard you tilt it but I don't know.


> z and forward slash for left and right bumpers. Press and hold space to pull back launch plunger and release to launch. x and period to tilt table.

Apparently these are used regardless of keyboard layout.


Mine doesn't even have a forward slash key, so... I guess I can't play?


Javascript events contain both a key "code" (which generally corresponds to the position on the keyboard and/or the function of the key) and a character string which represents the text that should be added to e.g. an input box.

It seems this game appears to be using the text string to decode the key, so I can press shift+7 (the same key I press to get a "/" character) to trigger the right flipper. You can press whatever key-combination you use to get a "/" character and it will likely work as well.

That is lucky (many things use the code which can be hit-or-miss) in that we can trigger the right flipper, but, at least for me it is a very awkward gesture.

I think it would be nice to be able to change the player controls. I seem to recall the original game permitted this, but the menu option in this version doesn't seem to do anything except pause the game.


Apparently you had the key when you typed "Electrolux/Frigidaire" in this comment. https://news.ycombinator.com/item?id=30658028


I don't have a key for the forward slash either and still am able to write it: /////

The trick is that people like us can reach it by pressing Shift+7. Which of course is rarely recognized by games (or IDEs for that matter - many shortcuts simply don't work).


Oh you reminded me that I also need to press Shift to type just = (I use JIS keyboard). Just curious, what layout do you use?


Sounds like German QWERTZ


On my swedish keyboard the left bumper is z and the right bumpers is the *-key (right of 'ä'). Tilt is still x and . so no tilt proximity for the right bumper but usable.


Left and right mouse butons also work


Cries in MacBook


On a Spanish keyboard, it's z and ç


or left/right click for bumpers


z and forward slash don't seem to work on macOS.


thanks




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