tests mostly work for technical code, it would be harder to pick up gameplay stuff.
Though that's why open betas exist I suppose, but for most studios that want to keep things under wraps, paying a lot of testers is extremely costly (and thus buggy releases).
Though that's why open betas exist I suppose, but for most studios that want to keep things under wraps, paying a lot of testers is extremely costly (and thus buggy releases).