Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> tax would be effectively based on payment volume, rather than profit

Playing SimCity as a young kid taught me that raising taxes too much means people and businesses leave. Maybe the SF lawmakers did not play SimCity growing up.



> Playing SimCity as a young kid taught me that raising taxes too much means people and businesses leave. Maybe the SF lawmakers did not play SimCity growing up.

That may be so, but SimCity didn't teach you about the real world, it taught you about SimCity. The simplified worlds of simulations often have ideological assumptions baked in, either deliberately or inadvertently.


SimCity definitely reflects the values of its creators. After being brainwashed by SimCity as a kid it took me a while to realize that things like for example zoning are not some law of nature governing how cities are organized and the real world is infinitely more varied.


Except it got this part right..


Are you suggesting that no part of SimCity is based on “the real world”?

See also https://news.ycombinator.com/item?id=31531997 currently front page on HN


I'm saying SimCity isn't the real world, it's DOS-based entertainment. So you can't jump from "SimCity behaves thusly" to "the world behaves thusly."


> I'm saying SimCity isn't the real world, it's DOS-based entertainment

So by that logic everything is worthless because nothing is the real world. Good luck working with that mindset.


It’s not even remotely close to what he said.


How do you explain the influx of businesses to places like Austin? It has nothing to do with taxes?


Low land price is one. Moving businesses isn't free or cheap. These companies are gonna struggle once Texas goes full fascist.

How many parents want to raise their kids in Texas now? What if your kid is LGBT?

Anyway, good luck to companies moving into Texas. Market short term planning do be showing its face.


> How do you explain the influx of businesses to places like Austin? It has nothing to do with taxes?

Dude, SimCity isn't the real world, and cherry-picking some correspondence doesn't change that. Even a stopped clock will sometimes give you the right time.


The models in games are usually optimised for entertainment rather than predictive accuracy.


> SimCity didn't teach you about the real world,

It's not because you use simple models for reality that the models are wrong. They may be wrong in extreme circumstances but still generally true - like all models.


It completely ignores that tax rates do not exist in a void. Rather, states are in tax competition against each other, so it's not about absolute tax rates but relative tax rates.


The gross receipts tax policy is from Proposition C. So decided by SF residents, not legislators.

https://www.vox.com/2018/11/7/18065086/san-francisco-prop-c-...


If you say to residents, ‘tax the rich’ without providing much background, of course you’ll get their vote. Legislators are responsible for making the messaging clear and fair.


> you say to residents, ‘tax the rich’ without providing much background, of course you’ll get their vote

This shifts too much responsibility off voters. Not every voting population is so predictably simple.


It would be a good study to see how informed the average voter is especially when it comes down to local elections and not national.


> would be a good study to see how informed the average voter is

Genuine question: how would you measure this?


At the same time, the voting public should also be smarter than this


That would be nice but it never works out that way.


Those who are not smart enough to see it -- ought to face the consequences.

Besides, the same voters elect the legislators, so the blame is totally on voters.


Maybe governance simulation can be worked into some standardized test for basic competence for lawmakers. Or is that not democratic?


> Maybe governance simulation can be worked into some standardized test for basic competence for lawmakers. Or is that not democratic?

It would be profoundly anti-democratic. Just, as a thought experiment, imagine if the game was "Socialist Utopia: Central Planning Works." A requirement like you propose would amount to a program of ideological indoctrination, either deliberate or inadvertent.


SF Lawmakers were too busy playing AI vs AI and then complaining about the results.


I think that was a reflection of the game developer’s political views and the gameplay they strove to author.


Maybe they want people to leave?


Reverting gentrification is a valid goal.


Maybe it's Maybelline :)




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: