Here're interesting things that I'd love to explore given the chance and skills.
1. This game is MMORPG. Think World of Warcraft game.
2. Everything is realistic (more or less).
3. There's no fixed story.
4. World is generated initially but then shaped by NPCs and PCs.
5. Every NPC is controlled by AI. Every creature controlled by AI. Not stupid AI but real AI. Some creatures fight each other. Like wolves sometimes go hunt rabbits, rabbits don't want to die so they learn to hide, wolves learn to find rabbits. Wolves learn that humans are strong so they coordinate with other wolves to kill humans, etc. Some wolves are stupid, some are smart, some have scars from rabbits. Wolf parents teach their pups to hunt. They probably have some initially trained AI, but then everything is trained inside the game.
6. Human NPCs learn their complex lifes, interact with other humans, mine, grow, fight, kill, conquer.
So far it sounds like dwarf fortress, but I want to underline that behaviours are not mechanical, but rather more real-world where creatures are learning from their mistakes.
7. Human NPCs provide quests to PCs which actually generated from their stories. Like some tribe stolen women from other tribe, now their chief asks travelers to return women.
8. Everything is free for all, you can kill anything or help anyone.
Basically it's fantasy world with extreme freedom and extremely advanced NPC AI.
Also it's MMO and I'd love it to be as "realistic" as possible (in some weird sense of reality, of course). Things are mundane. You need money, you need to find ways to earn it. Distances are tremendous, like in real life, you need to walk for hours to reach another village or for days to reach another city. Mounts are not magic, you need to care about them, feed them, you can spoil them and they'll die (and they cost huge amount of money). Wolves can eat your horse. Wizards can portal people but that requires extreme dedication, costly reagents, so only very rich people can afford that. No flying gryphons, sorry. You can't just resurrect after death, probably you need to create new character and start from the scratch. There could be resurrection spell, but again it must be performed by other players, probably by several skilled priests with very costly reagents and only for a limited time after death, if corpse is not damaged severely. Scars and traumas affect character and could be healed, again, by extremely skilled doctors and costly reagents.
Interaction with NPCs is done using either speech or written dialogs, not just by selecting things in the list. Like they talk to you and you talk to them. NPCs can lie to you, of course, take advantage of you, etc.
Here're interesting things that I'd love to explore given the chance and skills.
1. This game is MMORPG. Think World of Warcraft game.
2. Everything is realistic (more or less).
3. There's no fixed story.
4. World is generated initially but then shaped by NPCs and PCs.
5. Every NPC is controlled by AI. Every creature controlled by AI. Not stupid AI but real AI. Some creatures fight each other. Like wolves sometimes go hunt rabbits, rabbits don't want to die so they learn to hide, wolves learn to find rabbits. Wolves learn that humans are strong so they coordinate with other wolves to kill humans, etc. Some wolves are stupid, some are smart, some have scars from rabbits. Wolf parents teach their pups to hunt. They probably have some initially trained AI, but then everything is trained inside the game.
6. Human NPCs learn their complex lifes, interact with other humans, mine, grow, fight, kill, conquer.
So far it sounds like dwarf fortress, but I want to underline that behaviours are not mechanical, but rather more real-world where creatures are learning from their mistakes.
7. Human NPCs provide quests to PCs which actually generated from their stories. Like some tribe stolen women from other tribe, now their chief asks travelers to return women.
8. Everything is free for all, you can kill anything or help anyone.
Basically it's fantasy world with extreme freedom and extremely advanced NPC AI.
Also it's MMO and I'd love it to be as "realistic" as possible (in some weird sense of reality, of course). Things are mundane. You need money, you need to find ways to earn it. Distances are tremendous, like in real life, you need to walk for hours to reach another village or for days to reach another city. Mounts are not magic, you need to care about them, feed them, you can spoil them and they'll die (and they cost huge amount of money). Wolves can eat your horse. Wizards can portal people but that requires extreme dedication, costly reagents, so only very rich people can afford that. No flying gryphons, sorry. You can't just resurrect after death, probably you need to create new character and start from the scratch. There could be resurrection spell, but again it must be performed by other players, probably by several skilled priests with very costly reagents and only for a limited time after death, if corpse is not damaged severely. Scars and traumas affect character and could be healed, again, by extremely skilled doctors and costly reagents.
Interaction with NPCs is done using either speech or written dialogs, not just by selecting things in the list. Like they talk to you and you talk to them. NPCs can lie to you, of course, take advantage of you, etc.