> In the exploration phase, you don’t know what the thing is going to be, you don’t have all of the information or ideas you want to have, you don’t even know if what you’re thinking about is important, and any little breeze in the wrong direction might blow you off course. In the execution phase, you are inspired, you know what the thing is, you know how to make it, it feels urgent; all you need to do is sit down and do the thing.
That's pretty much the opposite of how I work on such things. In the exploration phase there are lots of interesting aspects to think about and I'm motivated to actually work on that, while during execution all the interesting parts are already done, therefore my motivation is completely missing and there's a good chance that the "sit down and do the thing" part never happens or if I start I use every possible excuse to explore another project instead.
When a game idea occurs to me, the exciting part is discovering the mechanics, the story, the gotchas. As soon as the idea is even semi-formed on paper or in my mind I lose interest.
> In the exploration phase, you don’t know what the thing is going to be, you don’t have all of the information or ideas you want to have, you don’t even know if what you’re thinking about is important, and any little breeze in the wrong direction might blow you off course. In the execution phase, you are inspired, you know what the thing is, you know how to make it, it feels urgent; all you need to do is sit down and do the thing.
That's pretty much the opposite of how I work on such things. In the exploration phase there are lots of interesting aspects to think about and I'm motivated to actually work on that, while during execution all the interesting parts are already done, therefore my motivation is completely missing and there's a good chance that the "sit down and do the thing" part never happens or if I start I use every possible excuse to explore another project instead.