> IMO, never losing the game is the bare minimum for any reasonable cost function: never take > 6 guesses.
I wouldn’t think so. If I get 99.9% of rounds correct with 3 guesses (and fail to find a solution to 0.1% of the rounds), and you get 100% of rounds with 6 guesses, I’d say I’ve soundly defeated you 99.9% of the time.
Right, that point of view makes sense if you imagine two players separately playing Wordle and comparing their results, and indeed that's what the OP may have been thinking. But as far as I know, Wordle is primarily a game for one player to play against the computer, where eventually getting to the word (or not) is the most prominent outcome (the only notion of "win" or "defeat" in the game itself), and solving it in fewer guesses is just a bonus. But sure, if you don't care about occasionally losing, you can just set an appropriate weight for w7 within the same family of cost functions.
Indeed, it’s essentially a single player game, but we’re talking about which bot a player would want to use which is inherently a notion of bots competing against each other.
...so sometimes even if it gets 4 of 5 letters right on the second try, it still has too many options left. Of course in cases like this it could go "one step back" and try a word with (most of) the letters that are different between these words (HBPMW or MPKDV). So try different words until the number of options is narrowed down sufficiently.
I was saying if you hypothetically got every correct guess in exactly 6 tries. You would pass the suggested “bare minimum” while my 99.9% strategy doesn’t, yet I claim my strategy is better.
I wouldn’t think so. If I get 99.9% of rounds correct with 3 guesses (and fail to find a solution to 0.1% of the rounds), and you get 100% of rounds with 6 guesses, I’d say I’ve soundly defeated you 99.9% of the time.