I don't quite understand what you're trying to say here?
If Microsoft starts subsidizing Game Pass games from their other businesses (like Amazon, Google and Apple do for their other services), it'll make the business model of actually selling games unviable by pure race to the bottom. As a result, you'll lose independent development and market diversity because everyone will need to beg Microsoft (and maybe Sony and Apple as other megacorps) for money scraps.
This is very similar what actually happened in mobile games market - a race to the bottom that only left a few winners filled with exploitative anti-patterns that feed on peoples addiction to recoup their costs instead of selling the product.
It'll of course be amazing for users - games will be cheap! And free! Just like views on YouTube are, where creators are getting more and more burned out fighting against the algorithm which decides how much they deserve to be paid.
There's a large crowd of people who'd rather buy to own games even if they're on Game Pass, even after the entire Bethesda catalog was added. I'm personally one of them, if I like/want a game a lot, I prefer buying it on Steam so I'll always be able to replay it. (I've even bought some games I discovered on Game Pass)
Also -- EA (EA Play), Ubisoft (Uplay Plus), and Sony (PS Now) already went the way of subscription gaming. EA Play is included in Xbox/PC Game Pass, and PS Now isn't just Sony's catalog, either.
>There's a large crowd of people who'd rather buy to own games even if they're on Game Pass
Judging by the reactions I've seen to this acquisition around the internet, this crowd is really not that large.
The average consumer of today does not care in the slightest about owning things, they only care about being able to enjoy whatever the current flavor of the week AAA tripe is for now before the next flavor of the week comes along to replace it. When they're done with a game, they don't care about having it anymore.
Most DLCs are not part of Game Pass, so if you really enjoy a particular game you can still purchase the DLC (at a discount), even without owning the base game. Of course this only makes sense for as long you are a Game Pass Subscriber. You would unfortunately need to purchase the base game from the Xbox / Microsoft Store before you can play your previously purchased DLC.
I don't think it'll be amazing for users. The mobile market is just awful. It's almost impossible to find any good games that don't use these exploitative methods.
Yeah, I should really add "At least in the beginning" part - those systems are very great at the start as they try to siphon as much use as possible and trap them into the walled garden.
I used to hold the same opinion as you, and for the most part I still do. But I think the subscription model is a solution to the race to the bottom, because it creates an artificial level of quality assurance.
Take PlayPass, for instance: the play store is a landfill of endless trash, but PlayPass adds both a level of curation and it unlocks all the microtransactions.
So for a low yearly fee you get access to the best Play Store games, never pay for microtransactions, and don't need to go digging to find gems in the garbage heap.
I dunno, I tried Apple Arcade, and the games on there are decent, but I really didn't feel like I was getting my $5/month's worth
Any random $20 Switch title from the Shovelware Shelf at your local retailer is so much more polished and fun than even the best phone games, it's insane
I have no idea what's on Apple Arcade, but on Play Pass I've been playing the Kingdom Rush games, the Baldur's Gate Enhanced Edition, and a tonne of critically-acclaimed indie titles.
It's already a race to the bottom. It has been for a while.
Don't blame mobile games - they got those exploitative ideas from PC market.
The upside of a PC market, is the lack of a centralized authority to tell you what games are good - a.k.a the app stores. (App stores are horrible for games or any creative content discovery, as they use purely utilitarian categorization) That doesn't mean that PC, or web, games are any less exploitative than mobile counterparts. (remember mafia wars or farmville?)
> It's already a race to the bottom. It has been for a while.
Is it? Undoubtedly there's exploitative crap on PC, but there are countless great titles -- indie and otherwise -- released every year that you can pay money to own. On my iPhone I can hardly even find games to pay a fair price once to own anymore; it's almost entirely exploitative crap.
I used to buy games all the time on my iPhone; were it not for Apple Arcade I'd've hardly played anything in years.
Yes, commercial games have been a race to the bottom for a long time.
In spaces where casual gaming dominates - exploitative games are top of the "charts".
I'm not an enthusiast gamer - I don't have time to search for indie games. What I see is primarily exploitative games, which turned me off gaming.
If you even read about gaming industry or new games - you're not the majority , that drives casual games to the top of the charts in primary app stores.
Still not sure I buy it. Where are these spaces where exploitative games are top of the charts? It's not in the major PC game storefronts, for example (at least not in my experience). Steam is very good at recommending decent non-exploitative games to me right on its landing page. Same with Epic; even its prominent free games are generally non-exploitative. Game Pass is popular and also recommends a mix of very good games without having to search.
Regardless, my point isn't that there aren't spaces where exploitative games predominate. My point is that so many actual good games exist that aren't the slightest bit difficult to find, whereas my experience on the iPhone has been almost uniformly negative the past few years. On average, people just aren't willing to lay out ten, fifteen bucks for a game on mobile, so the race to the bottom is real.
Do you have to be an enthusiast gamer to find good PC games? Just google "best PC games", the first hit is a decent list from PC gamer. Takes all of 60 seconds to search and skim the list. If you don't have time for that, then you don't have time to be gaming at all. If I google "best iOS games" I see a mix of exploitative crap and games that are years and years old by now. (A list of "best iOS games 2021" that includes Bastion -- a game I was playing on my phone ten years ago -- is criminal.)
If Microsoft starts subsidizing Game Pass games from their other businesses (like Amazon, Google and Apple do for their other services), it'll make the business model of actually selling games unviable by pure race to the bottom. As a result, you'll lose independent development and market diversity because everyone will need to beg Microsoft (and maybe Sony and Apple as other megacorps) for money scraps.
This is very similar what actually happened in mobile games market - a race to the bottom that only left a few winners filled with exploitative anti-patterns that feed on peoples addiction to recoup their costs instead of selling the product.
It'll of course be amazing for users - games will be cheap! And free! Just like views on YouTube are, where creators are getting more and more burned out fighting against the algorithm which decides how much they deserve to be paid.