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> Having that much throughput suggests paging and caching across multiple disks, or using giant models (ml or others) with precomputed lookups in lieu of real-time generation.

Those sound to me like situations where latency will be the bottleneck, even on something like PCIe 3.0 x4.

I can currently only name one consumer use for these super high speed data transfers, and that's loading 3d assets and textures from SSD to GPU in real time based on where you're looking.



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