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I don’t think that the developers “intended” the game to look the way it does, they were merely responding to the constraints of the platform available at the time. Sure, we all can appreciate the “classic” look and feel, but to imply that it is to any degree essential to enjoying the game would be a bit disingenuous. I have no doubt that kids today would enjoy this game a lot more if, for example, the sprites were in higher resolution and used a smoother animation.


> I don’t think that the developers “intended” the game to look the way it does, they were merely responding to the constraints of the platform available at the time.

It's a distinction without a difference, as the end result is graphical assets (textures, sprites, etc.) that were designed to be displayed without any filtering.




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