I work in games, mostly Unity but also backend services and such. I haven't had a lot of success with gitlab caches. In my experiments, it's usually faster and less error prone to simply not use the gitlab shared cache. Most caching benefits seem to come from proper git ignore usage and to forgo the network and file IO cost of a gitlab's cache system.
What kinds of things should be cached? What kind of success are others seeing?
What kinds of things should be cached? What kind of success are others seeing?