I remember seeing the creator of the source material here posting tech demos experimenting with this technique years ago.
Like some googling shows it was probably a demo from at least 6 years ago!
But the style was so distinct that within moments of reading the title, it clicked that it was going be that tech demo I had seen, and that the tech demo had become a game called "Townscaper"
It brought back a lot of memories, and it's amazing to see that he turned it into what looks like a very successful game years later.
It's also a testament to how unique it was, I could not think of a single "town related" rendering I had seen that was worth an entire article replicating besides his after half a decade.
I never have time for games anymore, but I'm buying a copy just as a kind of memento. It's crazy how much has changed since those days.
I bought a copy shortly after it came out. I think I've played it twice for a cumulative play time of perhaps an hour. I expect I'll pick it up again here and there for some stress free fun, but even if I don't I feel it was money well spent.
I remember seeing the creator of the source material here posting tech demos experimenting with this technique years ago.
Like some googling shows it was probably a demo from at least 6 years ago!
But the style was so distinct that within moments of reading the title, it clicked that it was going be that tech demo I had seen, and that the tech demo had become a game called "Townscaper"
It brought back a lot of memories, and it's amazing to see that he turned it into what looks like a very successful game years later.
It's also a testament to how unique it was, I could not think of a single "town related" rendering I had seen that was worth an entire article replicating besides his after half a decade.
I never have time for games anymore, but I'm buying a copy just as a kind of memento. It's crazy how much has changed since those days.