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You know what's mindblowing to me?

I remember seeing the creator of the source material here posting tech demos experimenting with this technique years ago.

Like some googling shows it was probably a demo from at least 6 years ago!

But the style was so distinct that within moments of reading the title, it clicked that it was going be that tech demo I had seen, and that the tech demo had become a game called "Townscaper"

It brought back a lot of memories, and it's amazing to see that he turned it into what looks like a very successful game years later.

It's also a testament to how unique it was, I could not think of a single "town related" rendering I had seen that was worth an entire article replicating besides his after half a decade.

I never have time for games anymore, but I'm buying a copy just as a kind of memento. It's crazy how much has changed since those days.



I bought a copy shortly after it came out. I think I've played it twice for a cumulative play time of perhaps an hour. I expect I'll pick it up again here and there for some stress free fun, but even if I don't I feel it was money well spent.


It scratches the same creative itch as Minecraft did way back when. I could spend hours walking around in first person if only that were implemented.


Could you find the original links to this technique?




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