For someone like me who doesn't really like the passive experience of movies/TV, story-heavy games are a good thing. What Remains of Edith Finch is one of my favorite games of all time.
Edith Finch is one of my favorite games of all time, as well.
I debated not including it on the above list, because one of the things it does absolutely fantastically well is, lets call it, ludonarrative resonance. The opposite of ludonarrative dissonance; it synergizes gameplay and story to such an incredibly powerful degree, that its story is made better by the gameplay, and its gameplay (what it has) is made better by the story.
That being said, its gameplay is more in the Firewatch/Telltale category than, say, Mass Effect.
Another game which feels squarely in the ludonarrative resonant category is Celeste. If you've played Celeste, you know: its a hell of a frustrating experience. Your experience clearing those platforming challenges precisely mirrors Madeline's experience scaling the mountain. You'll have moments where you'll tell yourself "this game is too hard for me", "I can't do this", just like how Badeline tries to convince Madeline that she isn't good enough to climb the mountain. In the end, you never stop feeling frustrated; you learn to live with the frustration, as it pushes you to be a better player; just as Madeline learns to live with her ugly side, and it makes them both better for it by giving you a double dash for the last level.
Celeste could never be a movie; its narrative is too simple to work outside a form of interactive media, where the interactivity empowers the narrative by creating in you the same emotions being narrated through the main character.