You can marginalize all stories this way because that’s the core of story writing.
There is always a villain , a protagonist and he goes through challenges to eventually defeat the villain. Finally he is a transformed man and returns home with the riches for society.
Sure there are some that deviate from the traditional plot but only very few of them succeed because to pull that off you have to be a master in story writing.
What makes a story great isn’t its uniqueness regarding the plot but having great character development, dialogue, depth and breadth of the environment, the correct use of things like midpoint, flashbacks, rising action and other devices to keep the audience engaged.
Making sure secondary characters contribute equally and help the protagonist grow is also important.
The truth is that making a great video game is an incredible effort as there needs to be a balance of everything such as great AI, graphics, etc and as I described above good story telling is already a massive undertaking.
Given the above , I’m not surprised many publishers cut corners because they are limited by time and budget
There is always a villain , a protagonist and he goes through challenges to eventually defeat the villain. Finally he is a transformed man and returns home with the riches for society.
Sure there are some that deviate from the traditional plot but only very few of them succeed because to pull that off you have to be a master in story writing.
What makes a story great isn’t its uniqueness regarding the plot but having great character development, dialogue, depth and breadth of the environment, the correct use of things like midpoint, flashbacks, rising action and other devices to keep the audience engaged.
Making sure secondary characters contribute equally and help the protagonist grow is also important.
The truth is that making a great video game is an incredible effort as there needs to be a balance of everything such as great AI, graphics, etc and as I described above good story telling is already a massive undertaking.
Given the above , I’m not surprised many publishers cut corners because they are limited by time and budget