Yeah this is my point, if the thing a part of the game conveys is interesting, it doesn't matter all that mutch if is technically very simple in other regards.
What I hate however is when games have the most inspiring world and fail to tell unique stories in it. E.g. the game plays in South America, yet I learn nothing about the reginal culture when I play it, because all Characters are very generic.
This is something that made Witcher 3 great: nearly every quest managed to convey some feeling about how it must have been to live in the medival ages (or some fantasy version of it).
I like it when games take their own world seriously and root every character, story and object deeply within the history of that world. And yes, sometimes that means telling the player things they can't understand immidiately, because they come from a different culture and world.
If you could exchange the world just like that without changing a lot about the quests, you are doing it wrong.
What I hate however is when games have the most inspiring world and fail to tell unique stories in it. E.g. the game plays in South America, yet I learn nothing about the reginal culture when I play it, because all Characters are very generic.
This is something that made Witcher 3 great: nearly every quest managed to convey some feeling about how it must have been to live in the medival ages (or some fantasy version of it).
I like it when games take their own world seriously and root every character, story and object deeply within the history of that world. And yes, sometimes that means telling the player things they can't understand immidiately, because they come from a different culture and world.
If you could exchange the world just like that without changing a lot about the quests, you are doing it wrong.