Journey and Abzü are great examples of what video games can do with just exploration of the environment telling you a story with zero dialogue/exposition that by definition can't be done in other mediums
I would argue that what you're describing is close to an interactive version of the sort of storytelling you can achieve in a painting (also - you piqued my interest, installing Journey!).
It's a really great game and I think by the end you'll be awestruck by what it successfully evokes in you, but a painting, or a silent movie for that matter, are by definition not interactive environments unless using your imagination/interpretation is equivalent to a video game. In the games I describe you can miss things by not exploring. I won't miss anything in watching a silent movie or the opening sequence to Up because there's a definite set of frames and they run one way. A painting is even more limited.
I haven’t played either game but any sort of visual medium is capable of story telling without dialogue or exposition: visuals can tell a story at least as effectively, if not more so, than words can. For a somewhat recent, very well regarded example, see the opening prologue of Up.
All other visual mediums lack interactivity which changes things. I can't press something in a painting and unlock another experience, in Up the camera is controlled by the creators. You can play the games I mentioned and miss things by not exploring with your camera and interacting with the environment.