That's not true if you're actually using the ram though.
I remember memory bandwidth being the bottleneck when running large(ish) datasets for game worlds. It was so much that we put a lot of pressure on google cloud because we worried they wouldn't be able to compete with bare metal (since it's not usually measured, reported and can be non-guaranteed when you have neighbours).
I remember memory bandwidth being the bottleneck when running large(ish) datasets for game worlds. It was so much that we put a lot of pressure on google cloud because we worried they wouldn't be able to compete with bare metal (since it's not usually measured, reported and can be non-guaranteed when you have neighbours).