There’s something in the number of comments here along the lines of either:
a) I’ve been working o a similar thing…
b) Look at this other more mature project that solves the same problem…
There’s nothing wrong with a modern take on an old problem, but a naive take on an old problem that doesn’t either learn from issues with past attempts or offer anything novel…
This is a hard problem; How do you scale with easy quick prototyping and robustness for production quality.
Projects like unreal that solve this well are few and far between, and usually marked for “version 5” or “version 7”, where they’ve gotten past the early stumbling blocks of bad decisions and leaning too heavily towards no-code and complexity.
This is a cute side project; maybe it has something novel to offer (I don’t see it, but perhaps), but it’s very naive, and it’s … a fair way off from something anyone else probably has a use for.
a) I’ve been working o a similar thing…
b) Look at this other more mature project that solves the same problem…
There’s nothing wrong with a modern take on an old problem, but a naive take on an old problem that doesn’t either learn from issues with past attempts or offer anything novel…
This is a hard problem; How do you scale with easy quick prototyping and robustness for production quality.
Projects like unreal that solve this well are few and far between, and usually marked for “version 5” or “version 7”, where they’ve gotten past the early stumbling blocks of bad decisions and leaning too heavily towards no-code and complexity.
This is a cute side project; maybe it has something novel to offer (I don’t see it, but perhaps), but it’s very naive, and it’s … a fair way off from something anyone else probably has a use for.