I wish the article would be a little more documented, however matching its definition of hostile SW those two examples come to my mind:
- Origin, the game distribution system of EA, forgets the user's credential if she declines to upgrade
- at work, a piece of software contracted from a well known three-letter German multinational always warns the user she may lose unsaved work when quitting, no matter she just clicked "save" a second ago.
- Origin, the game distribution system of EA, forgets the user's credential if she declines to upgrade
- at work, a piece of software contracted from a well known three-letter German multinational always warns the user she may lose unsaved work when quitting, no matter she just clicked "save" a second ago.