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Maybe Factorio needs some random disasters like SimCity or RimWorld?


Biters effectively do this though it’s technically entirely deterministic - and you can build a defense strong enough to make it not an issue, but that’s quite involved.

The most common “production” disasters are caused by an oversupply of one item, which stockpiled, and you go into under supply but don’t notice until you’re off doing something else (and that can cause critical self-defense mechanisms to shut down at bad times).


Running out of plastic production because the productivity of your oilfields dropped effectively simulates this.




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