> It would be amazing if they could turn Flight Simulator into a "game engine", so that other developers can build specific scenarios/games on top of it!
That's already the case. There's a huge ecosystem of hand-crafted airports, airplanes that are true to every little switch, etc.
Microsoft's flight simulators are an open platform like Windows and are meant to be extended. Hundreds of products have been already released (example[1]) for the new Flight Simulator, and there's a thriving freeware scene[2]. You can of course only use Paint and Internet Explorer, but then you'd be missing out. This also negates criticism towards the simplicity of included airplanes. Not happy with the A320? Install open source A320 expansion[3] and enjoy the ridiculous level of detail[4] it brings.
That's already the case. There's a huge ecosystem of hand-crafted airports, airplanes that are true to every little switch, etc.
Microsoft's flight simulators are an open platform like Windows and are meant to be extended. Hundreds of products have been already released (example[1]) for the new Flight Simulator, and there's a thriving freeware scene[2]. You can of course only use Paint and Internet Explorer, but then you'd be missing out. This also negates criticism towards the simplicity of included airplanes. Not happy with the A320? Install open source A320 expansion[3] and enjoy the ridiculous level of detail[4] it brings.
[1] https://www.youtube.com/watch?v=VPO5_ky0xJk
[2] https://flightsim.to/
[3] https://github.com/flybywiresim/a32nx
[4] https://www.youtube.com/watch?v=9rHtTwqel_A&t=1135s