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In some industries, developers create almost infinite value-per-person. A company can make a product with 100 people and sell it to amillion customers.

In other industries, engineers (software or not) just make products and products are built and sold with "normal" margins and limited growth opportuntites. A healthy company can make a 10% profit every year for a century. Scaling up means having more people because you need more sales, more manufacturing and so on.

In some more pure tech industries like SaaS, Games etc, the profit margins can be much higher. I'd be upset too if I was at a company that made $1M profit per employee and I didn't have a cut. That doesn't apply to most software jobs (at least not here) though.



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